concept · /lab/shader-hero

A living field of copper on stone

A hand-written GLSL fragment shader — layered simplex noise, domain-warped so the field flows instead of tiles. It reads as mostly warm stone with soft copper veins drifting through, slow enough to feel expensive. Not a stock gradient; a surface computed per-pixel, every frame.

The copper is thresholded to stay a highlight, never the whole canvas — same rule as everywhere else in the palette: stone is the world, copper is the accent.

a living copper-on-stone field — a hand-written shader, not a stock gradient.

© 2026 Jonathan Leahy · v0.6.5