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Snake Game

A classic Snake game built with HTML5 Canvas 2D. Control a snake that moves around a 20×20 grid, eat food to grow and score points, and try to achieve the highest score before colliding with walls or yourself.

Quick Start

  • Open src/game.html in a modern web browser (Chrome, Firefox, Safari, Edge)
  • Use arrow keys to control the snake direction
  • Eat the red food squares to grow and earn points
  • Avoid hitting walls and your own body
  • Press Space to restart when the game ends
  • Installation

    No installation required! The game runs entirely in your browser with zero dependencies.

    Verify Tests (Optional)

    To run the test suite:

    bash
    npm test

    Or directly:

    bash
    node --test tests/game-logic.test.js

    Usage

    Playing the Game

    File: src/game.html

    Simply open the HTML file in any modern web browser. The game starts immediately.

    Keyboard Controls:

    • Arrow Up (↑): Move snake up
    • Arrow Down (↓): Move snake down
    • Arrow Left (←): Move snake left
    • Arrow Right (→): Move snake right
    • Space: Restart after game over

    Running Tests

    bash
    npm test

    This runs 47 unit tests covering:

    • Snake initialization and movement
    • Direction control and blocking
    • Food spawning and consumption
    • Collision detection (walls and self)
    • Speed progression
    • Game over and restart
    • Edge cases and boundary conditions

    Examples

    Example 1: Basic Gameplay

  • Open game.html
  • Snake starts at center [10, 10] moving right
  • Press to move up toward the red food
  • Snake eats food and grows 1 segment
  • Score increases to 1
  • New food spawns at random location
  • Speed gradually increases as you eat more food
  • Example 2: Speed Progression

    The game gets progressively harder:

    Food EatenGame SpeedDifficulty
    08 ticks/secEasy learning phase
    58.5 ticks/secSlight speedup
    109 ticks/secEarly challenge
    2010 ticks/secNoticeable difficulty
    5013 ticks/secFrantic gameplay
    100+15 ticks/sec (capped)Maximum speed

    Example 3: High Score Persistence

  • Play and achieve a score of 42
  • Game ends (collision)
  • See "High Score: 42" at top right
  • Press Space to restart
  • Play again and achieve score of 50
  • Game Over - high score automatically updates to 50
  • Refresh the page - high score persists as 50 (stored in localStorage)
  • Game Mechanics

    Snake Movement

    • Snake moves one grid cell per tick
    • Direction changes are queued and applied on the next tick
    • 180° turns (reversing into yourself) are blocked to prevent instant death

    Food Spawning

    • Red square appears at random unoccupied position
    • Never spawns on snake's body
    • New food spawns immediately after eating
    • Always at least one food present during gameplay

    Scoring and Growth

    • Eating food increases score by 1 point
    • Snake grows by 1 segment when eating food
    • Growth is permanent until game over
    • Score resets when starting a new game

    Collision Detection

    Game ends immediately on:

    • Wall collision: Head reaches boundary (x < 0 or x > 19 or y < 0 or y > 19)
    • Self-collision: Head occupies same cell as any body segment

    Speed Progression

    Speed formula: ticks_per_second = min(8 + (food_eaten / 5) * 0.5, 15)

    • Baseline: 8 ticks/sec (125ms per tick)
    • Speed increase: +0.5 ticks/sec for every 5 food eaten
    • Cap: 15 ticks/sec maximum (66.67ms per tick)
    • Speed changes smoothly without stuttering

    Visual Feedback

    When eating food:

    • Snake briefly flashes cyan (#00ffff) instead of green (#00ff00)
    • Flash lasts 100-150ms
    • Simultaneous with growth and score update

    High Score Persistence

    • High score stored in browser's localStorage
    • Automatically loaded on page refresh
    • Updated only if current score exceeds stored high score
    • Gracefully handles localStorage unavailable (defaults to 0)

    Architecture

    Files

    • src/game-logic.js - Pure function module (testable)
    - Game state creation and management - Snake movement and collision logic - Food spawning algorithm - Speed calculation - Direction queuing with 180° blocking

    • src/game.html - HTML5 Canvas game (browser)
    - Input handling (keyboard events) - Game loop (requestAnimationFrame) - Rendering (Canvas 2D API) - localStorage integration - Game Over screen

    • tests/game-logic.test.js - Test suite
    - 47 comprehensive tests - 9 test suites - 100% coverage of pure logic

    Code Metrics

    • Inline HTML JavaScript: 305 lines
    • Pure logic module: 132 lines
    • Test suite: 508 lines
    • Total dependencies: 0 (zero npm packages)
    • Lint status: PASS (0 errors, 0 warnings)

    Error Handling

    localStorage Not Available

    If browser has localStorage disabled:

    • High score defaults to 0
    • Game continues normally
    • Updates not persisted (no error thrown)
    Recovery: Enable localStorage in browser settings, or high score will reset on page refresh

    Food Spawn Edge Case

    If snake occupies 350+ cells (nearly full grid):

    • Food spawn algorithm finds free cell within reasonable time (<10ms)
    • Spawn completes successfully every time
    • Maximum safe snake length: ~350 cells (not recommended for gameplay)

    Out-of-Bounds Movement

    Snake cannot move diagonally or move more than one cell per tick:

    • Enforced by movement logic
    • Invalid directions are silently ignored
    • 180° turns explicitly blocked

    Browser Compatibility

    • Chrome 90+
    • Firefox 88+
    • Safari 14+
    • Edge 90+
    • Any browser supporting:
    - HTML5 Canvas 2D - ES6+ JavaScript - localStorage API (optional, for high scores)

    Performance

    • Rendering: 60 FPS (requestAnimationFrame)
    • Game loop: Decoupled rendering from logic updates
    • Tick accuracy: Within ±10ms of target interval
    • Frame budget: <16.67ms per frame maintained
    • No jank or stutter: Even at maximum speed (15 ticks/sec)

    Testing

    Test Execution

    bash
    node --test tests/game-logic.test.js

    Test Suites (9 total)

  • Game Initialization (3 tests)
  • - Initial state creation - Snake positioning - Food spawning constraints

  • Direction Control (9 tests)
  • - Direction queuing - 180° reversal blocking - Valid direction validation

  • Snake Movement (5 tests)
  • - One-cell-per-tick movement - Direction application timing - All four cardinal directions

  • Food Spawning and Consumption (6 tests)
  • - Growth on consumption - Score increase - New food spawn - Snake body collision avoidance

  • Collision Detection (7 tests)
  • - All four wall collisions - Self-collision detection - Out-of-bounds detection

  • Speed Progression (5 tests)
  • - Baseline speed (8 ticks/sec) - Intermediate speeds (5, 10 food eaten) - Speed cap at 15 ticks/sec - Precision for intermediate values

  • Game Over and Restart (6 tests)
  • - State reset on restart - Score and speed reset - High score restoration - New food spawning

  • Tick Interval Calculation (3 tests)
  • - Correct millisecond intervals - Precision for fractional rates

  • Edge Cases (3 tests)
  • - Nearly full grid spawning - Tail removal timing - Head positioning after movement

    Test Coverage

    • Programmatic tests: 47/47 pass
    • Scenario coverage: TS-1 through TS-28, EC-1 through EC-12
    • Requirements coverage: FR-1 through FR-8, NFR-1 through NFR-4

    Known Limitations

  • Browser-only visual testing: Some scenarios require manual browser testing:
  • - Rendering at 60 FPS - Visual feedback (color shift on food consumption) - Game Over screen appearance - Smooth gameplay feel

  • localStorage dependency: High score persistence requires localStorage support
  • Single player only: No multiplayer support
  • Fixed 20×20 grid: Canvas resizes but grid is always 20×20 cells
  • Development Notes

    Dual-File Pattern

    This project uses the dual-file testing pattern for browser games:

    • game-logic.js: Pure functions with no browser dependencies (tested)
    • game.html: HTML with inline Canvas rendering (manual browser testing)
    The HTML file contains identical game logic to ensure consistency between the testable module and the actual game.

    Next Steps

    Potential enhancements (not implemented):

    • Different game modes (timed, endless, obstacles)
    • Sound effects
    • Mobile touch controls
    • Difficulty settings
    • Leaderboard server integration
    • Visual themes/skins

    License

    MIT

    © 2026 Jonathan Leahy · v1.0.1