A top-down racing game inspired by the classic Micro Machines, built with JavaScript and Canvas.
Micro Machines recreates the classic top-down racing experience. Tiny cars race around a track rendered from above, with the camera following the lead vehicle. The track wraps around household objects — tables, books, rulers — just like the original game.
The physics handle acceleration, braking, and drifting with enough arcade feel to be fun without being simulation-heavy. Track boundaries use pixel-based collision detection against the track image.
AI opponents follow racing lines with some randomness to make them feel less robotic. There's a minimap showing the full track and all car positions. Keyboard controls for steering, acceleration, and braking.